Heavy Mech Support Armor
LIGHT 3

Heavy Mech Support Armor

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 3427




If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.




 
 
AI Power Analysis
ExtenderConfidence: Medium
60± 6/ 100
Power Score
Intrinsic 59
Deck 61

Heavy Mech Support Armor — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 61 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion, Board breaker

Why it scores here

Heavy Mech Support Armor is a Level 3 LIGHT Machine that Normal Summons into a Union revival from the Graveyard, then equips to a Machine for targeting protection and destruction redirection. Its value is extension and protection, not raw stats: the 500 ATK/DEF body earns almost nothing, and the 89.8 average power index of the boards it appears in is not credited because the combo data never assigns it a role. Practical use is confirmed by 105 recorded decks, 98 of them running one copy, and near-universal partner overlap with the Union engine, but that frequency is kept as access evidence rather than power.

Axis scores

Axis Score Evidence
Accessibility 70 Normal Summonable Level 3 body, live in ABC hands and present in 105 decks with 94% partner overlap, but gated by Union/Machine requirements (observed, verified)
Combo & Conversion 60 Normal Summon revives a Union from the GY, which adds a body, but the card is tagged in 6 of 6 combos with no starter, searched, material or payoff role counts (inferred)
Resource Economy 62 Normal Summon plus GY Union revival is roughly a free body with no recorded netCardAdvantage attributable to this card alone (inferred)
Effect & Interaction 45 Equip-based targeting protection and destruction redirect protect a monster but do not negate or remove opposing cards (verified)
Material Utility 40 Level 3 LIGHT Machine is a usable generic material, but the 500 ATK body is low-value and the combo data records no material role (inferred)
Resilience & Flexibility 55 Self-redirect for destruction and an unequip-to-Special-Summon route give recovery across field and GY, limited to once per turn (verified)
Deck-Building Efficiency 55 Typically a single copy with no garnet or lock, but tied to a Union/Machine shell that restricts splashing (observed)

Calculation

Weight profile: Extender primary (0.18 A, 0.22 C, 0.14 R, 0.08 E, 0.14 M, 0.14 F, 0.10 D); no secondary blend applied. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal Summon revives a Union monster from the Graveyard, adding a body without spending a card
  • Equip gives targeting protection and destruction redirection to the equipped Machine
  • Recurs through the Graveyard via the once-per-turn unequip Special Summon
  • Single-copy inclusion across 16 archetypes with a 100% inclusion rate in the ABC StatisticsCard sample

Weaknesses

  • Normal Summon-only trigger, so it does not function as a hand-trap or floating extender
  • 500 ATK/DEF body with little value as a standalone monster
  • Equip and revive effects are once per turn and depend on Union and Machine targets
  • Partner-driven: 94% of decks run it alongside the Union engine, so it is not a generic power card

Counters / choke points

  • Effects that target the equip are blocked, so non-targeting removal and mass destruction still work against the equipped monster
  • Battle destruction redirects to this card only while it is equipped, so attacks through the field remain a threat
  • Hand traps or quick effects that negate the Normal Summon stop the revive before it starts

Best use

Extender with equip protection. Decks: ABC (Union) builds, Machine-based Union shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Summon trigger revives a Union monster from the Graveyard; Equip option targets a Machine you control and grants targeting protection plus destruction redirection; Unequip option Special Summons the card, limited to once per turn; Recorded copies distribution: 98 of 105 decks run one copy
  • Observed: Present in 105 recorded decks, 59% in gameplay type 7 and 34.3% in the ABC archetype; Top partners are the Union engine pieces, with 94% co-occurrence for B-Buster Drake, A-Assault Core and C-Crush Wyvern; Present in all 6 recorded combos, with no starter, searched, material, payoff or end-board role tagged for this card
  • Inferred: Acts as an Extender by revival and as protection by equip; Its value depends on the Union engine being present
  • Data gaps: No banlist token, so the card is assumed to be at 3 copies (unlimited) Combo role tags are empty for this card, so role confirmation relies on card text No rulings or Top-Card ranking supporting the card's standalone strength Deck sample is 105 decks, not the attached 400











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