LIGHT
3Heavy Mech Support Armor
ATK:
500
DEF:
500
View:
3427
If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Heavy Mech Support Armor — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion, Board breaker
Why it scores here
Heavy Mech Support Armor is a Level 3 LIGHT Machine that Normal Summons into a Union revival from the Graveyard, then equips to a Machine for targeting protection and destruction redirection. Its value is extension and protection, not raw stats: the 500 ATK/DEF body earns almost nothing, and the 89.8 average power index of the boards it appears in is not credited because the combo data never assigns it a role. Practical use is confirmed by 105 recorded decks, 98 of them running one copy, and near-universal partner overlap with the Union engine, but that frequency is kept as access evidence rather than power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Normal Summonable Level 3 body, live in ABC hands and present in 105 decks with 94% partner overlap, but gated by Union/Machine requirements (observed, verified) |
| Combo & Conversion | 60 | Normal Summon revives a Union from the GY, which adds a body, but the card is tagged in 6 of 6 combos with no starter, searched, material or payoff role counts (inferred) |
| Resource Economy | 62 | Normal Summon plus GY Union revival is roughly a free body with no recorded netCardAdvantage attributable to this card alone (inferred) |
| Effect & Interaction | 45 | Equip-based targeting protection and destruction redirect protect a monster but do not negate or remove opposing cards (verified) |
| Material Utility | 40 | Level 3 LIGHT Machine is a usable generic material, but the 500 ATK body is low-value and the combo data records no material role (inferred) |
| Resilience & Flexibility | 55 | Self-redirect for destruction and an unequip-to-Special-Summon route give recovery across field and GY, limited to once per turn (verified) |
| Deck-Building Efficiency | 55 | Typically a single copy with no garnet or lock, but tied to a Union/Machine shell that restricts splashing (observed) |
Calculation
Weight profile: Extender primary (0.18 A, 0.22 C, 0.14 R, 0.08 E, 0.14 M, 0.14 F, 0.10 D); no secondary blend applied. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summon revives a Union monster from the Graveyard, adding a body without spending a card
- Equip gives targeting protection and destruction redirection to the equipped Machine
- Recurs through the Graveyard via the once-per-turn unequip Special Summon
- Single-copy inclusion across 16 archetypes with a 100% inclusion rate in the ABC StatisticsCard sample
Weaknesses
- Normal Summon-only trigger, so it does not function as a hand-trap or floating extender
- 500 ATK/DEF body with little value as a standalone monster
- Equip and revive effects are once per turn and depend on Union and Machine targets
- Partner-driven: 94% of decks run it alongside the Union engine, so it is not a generic power card
Counters / choke points
- Effects that target the equip are blocked, so non-targeting removal and mass destruction still work against the equipped monster
- Battle destruction redirects to this card only while it is equipped, so attacks through the field remain a threat
- Hand traps or quick effects that negate the Normal Summon stop the revive before it starts
Best use
Extender with equip protection. Decks: ABC (Union) builds, Machine-based Union shells. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Summon trigger revives a Union monster from the Graveyard; Equip option targets a Machine you control and grants targeting protection plus destruction redirection; Unequip option Special Summons the card, limited to once per turn; Recorded copies distribution: 98 of 105 decks run one copy
- Observed: Present in 105 recorded decks, 59% in gameplay type 7 and 34.3% in the ABC archetype; Top partners are the Union engine pieces, with 94% co-occurrence for B-Buster Drake, A-Assault Core and C-Crush Wyvern; Present in all 6 recorded combos, with no starter, searched, material, payoff or end-board role tagged for this card
- Inferred: Acts as an Extender by revival and as protection by equip; Its value depends on the Union engine being present
- Data gaps: No banlist token, so the card is assumed to be at 3 copies (unlimited) Combo role tags are empty for this card, so role confirmation relies on card text No rulings or Top-Card ranking supporting the card's standalone strength Deck sample is 105 decks, not the attached 400






